Large City: Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceHujdàj Region
RegionÈq Wæzǐ Woodlands
Founded1074
Community LeaderLord Denszil
Area125 km2 (50 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1092 m (3582 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population29814
Population Density238 people per km2 (596 people per mi2)
Town AuraAbjuration
Naming
Native nameCíhwsa Kùgjokēāj̼ Ji̊ Qi̊v
Pronunciation/ˈcɪ̞wsa ˈcʊgjo/ /cəˑj̼/
Direct Translation[midnight] [other]
Translation[Not Yet Translated]

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v (/ˈcɪ̞wsa ˈcʊgjo/ /cəˑj̼/ [midnight] [other]) is a subtropical Large City located in the Hujdàj Region of the Tetburland.

The name Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v is derived from the Sylvin language, as Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v was founded by Natsad, who was culturaly Tauran.

Climate

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 18°C (64°F). Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v covers an area of nearly 125 km2 (50 mi2), and an average elevation of 1092 m (3582 ft) above sea level.

Overview

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v was founded durring the late 12th century in spring of the year 1074, by Natsad. The establishment of Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Natsad struck deals with nearby nations and communities to establish Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v as a prison colony.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v is buildings are speckled and packed arround premissive split-log ties streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's budget oriented are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's parks.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's natural decorations nor waterways.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, autumn is recurring in Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v.

The Beetle, Giant Stag near Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v are known to be a mutant strain of the creature.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Conjuration energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 85
  • Farm Laborer: 156
  • Hunters: 102
  • Milk Maids: 72
  • Ranchers: 37
  • Ranch Hands: 75
  • Shepherds: 82
    • Farmland: 121342 m2
    • Cattle and Similar Creatures: 7453
    • Poultry: 89442
    • Swine: 5962
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2981

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 64
  • Bookbinders: 38
  • Buckle-makers: 39
  • Cabinetmakers: 70
  • Candlemakers: 114
  • Carpenters: 91
  • Clothmakers: 78
  • Coach and Harness Makers: 30
  • Coopers: 80
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 70
  • Farrier: 192
  • Furriers: 19
  • Glassworkers: 93
  • Gunsmiths: 59
  • Harness-Makers: 28
  • Hatters: 65
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 76
  • Locksmiths: 29
  • Matchstick makers: 44
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 43
  • Plasterers: 40
  • Pursemakers: 48
  • Roofers: 32
  • Ropemakers: 29
  • Rugmakers: 28
  • Saddlers: 52
  • Scabbardmakers: 66
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 29
  • Soap and Tallow Workers: 101
  • Tailors: 205
  • Tanners: 36
  • Upholsterers: 45
  • Watchmakers: 39
  • Weavers: 80
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 39
  • Booksellers: 42
  • Butchers: 82
  • Chandlers: 76
  • Chicken Butchers: 79
  • Entrepreneurs: 30
  • Fine Clothiers: 74
  • Fishmongers: 78
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 119
  • Spice Merchants: 39
  • Wine-sellers: 63
  • Wheelwright: 48
  • Woodsellers: 28

Service workers

  • Bakers: 229
  • Barbers: 132
  • Coachmen: 43
  • Cooks: 129
  • Doctors: 65
  • Gamekeepers: 48
  • Grooms: 26
  • Hairdressers: 106
  • Healers: 86
  • Housekeepers: 80
  • Housemaids: 175
  • House Stewards: 74
  • Inns: 29
  • Laundry maids: 58
  • Maidservants: 106
  • Nursery Maids: 56
  • Pastrycooks: 110
  • Restaurateur: 119
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 27
  • Chemical Workers: 16
  • Coal Heavers: 60
  • In-Town Couriers: 63
  • Long Haul Couriers: 67
  • Dockyard Workers: 57
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 81
  • Millers: 72
  • Miners: 59
  • Oilmen and Polishers: 44
  • Postmen: 64
  • Pure Finder: 40
  • Skinners: 80
  • Sugar Refiners: 17
  • Tosher: 47
  • Warehousemen: 99
  • Watercarriers: 62
  • Watermen, Bargemen, etc.: 99

Skilled Laborers

  • Accountants: 38
  • Alchemist: 42
  • Clerk: 60
  • Dentists: 29
  • Educators: 88
  • Engineers: 40
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 30
  • Pharmacist: 34
  • Professors: 12
  • Scientists: 22
  • Wizards: 12

Civil Servants

  • Adventurers: 28
  • Bankers: 41
  • Civil Clerks: 63
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 66
  • Fixers: 36
  • Kami Clerk: 56
  • Landlords: 56
  • Lawyers: 37
  • Legend Keepers: 52
  • Militia Officers: 229
  • Monks, Monastic: 99
  • Monks, Civic: 93
  • Historian, Oral: 64
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 67
  • Priests: 110
  • Rangers: 38
  • Rat Catchers: 44
  • Scholars: 45
  • Spiritualist: 56
  • Slayers: 17
  • Storytellers: 97
  • Military Officers: 96

Cottage Industries

  • Brewers: 76
  • Comfort Services: 102
  • Enchanters: 33
  • Herbalists: 32
  • Jaminators: 87
  • Needleworkers: 99
  • Potters: 51
  • Preserve Makers: 90
  • Quilters: 43
  • Seamsters: 156
  • Spinners: 85
  • Tinker: 32
  • Weaver: 80

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 46
  • Costumers: 17
  • Dancers: 36
  • Drafters: 19
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 30
  • Inlayers: 28
  • Musicians: 85
  • Painters, Art: 15
  • Playwrights: 31
  • Sculptors, Art: 26
  • Wood Carvers: 110
  • Writers: 106

Produce Industries

  • Butter Churners: 102
  • Canners: 87
  • Cheesmakers: 102
  • Ice Merchants: 13
  • Millers: 59
  • Picklers: 55
  • Smokers: 37
  • Stockmakers: 31
  • Tobacconists: 47
  • Tallowmakers: 67

11242 of Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's population work within a Foundational Occupation.

16486 of Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2086 (7%) are noncontributers.

Points of Interest

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

The the a mace of Necromancy, an a mace imbued with great amounts of Necromancy energies was created near Cíhwsa Kùgjokēāj̼ Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History